Map_heights.tga - 2x map_regions.tga size plus 1 pixel on height and width* (set terrain topology on battle map) Map_features.tga - same size as map_regions.tga (sets rivers, cliffs and volcano positions) Map_ground_types.tga - 2x map_regions.tga size plus 1 pixel on height and width* (set terrain type on strat map and key for generation of terrain type on battle map) Map_climates.tga - 2x map_regions.tga size plus 1 pixel on height and width* (set climate type in region for strat map and battle map terrain generation) The most relevant files in those folders are:ĭescr_terrain.txt - must include size of map_regions.tga The files in the base folder may be transferred into your imperial_campaign, barbarian_campaign or provincial_campaign folder (note that provincial campaign folders are not functional in M2TW 1.1). Modifications to the map will involve files inĭata/text (regions_and_settlements_names_ campaign_name.txt only) GrnEyedDvl's Introduction to Mapping Lesson's 1 2 & 3 provides a focus on M2TW mapping. Changing or creating a new campaign map is a very similar process in Rome and Medieval II -Total War.Įssential reading for both is * How to make an entirely new campaign map by Myrddraal.